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Full Wearable Human Interface

I wanted to build a Full Wearable Human Interface. A pair of gloves acting as a mouse-keyboard, and a pair of augmented reality glasses will replace the usual interface devices. The user will have total freedom, allowing them to work even from lying in bed (Workers' Unions may be sharpening their knives). You can use it to play, too.
The idea is to prevent several gesture-related conditions common in people working on computers most of the time. Carpyan tunnel syndrome and other musculoskeletal syndromes could be reduced significantly, although that should be demonstrated from a clinical trial.
The most challenging part of building such an interface is the reliability of the finger-movement reading systems.
Also, the lack of an interface that provides feedback has stopped similar projects from succeeding.
The proposed design addresses those issues.
My approach was to read the flexural angle between the 2nd and 3rd falanges. The angle will tell the microcontroller which key you are pressing and will send the input wirelessly to the computer.
My first tests went really well. However, to develop the system, I would need a full team of engineers of many kinds (electronic, textile, communications,...) or a 250-year lifespan. 
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